I first created as a means of learning React while brushing up on some pathfinding algorithms. This very quickly escalated, and after about a week I found myself creating a Simplex Noise generator to create a procedural terrain. Creating this weighted terrain allowed for some exploration into some of the more advanced pathfinding algorithms. Unfortunately, some of them were lost with my device.

Pathfindout currently lives in an unfinished state. I plan to return and polish the application, and eventually release it as a learning resources for an algorithm learning platform. The tool is embedded below, though due to the nature of IFrames it might not behave as expected on some devices. If you’re on mobile, try moving to landscape mode. If it’s still not rendering, head over to and check it out on its native home!

Weighted Simplex Terrain

Image showing Pathfindout's Procedural Terrain.

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